Tech News on G4Not-so-New Super Mario Bros. 2Sept 21, 2012By Daniel Barron - G4 Canada |
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Nintendo created one of the greatest "new" retro games back in 2006 with New Super Mario Bros. on the DS. It was the same basic side-scrolling gameplay from the original Super Mario Bros. from the Nintendo Entertainment System, transplanted into the 21st century with slick new graphics. Gamers and critics alike loved it. It's six years later, and Nintendo has decided it's time to give another dose of platforming goodness to fans. And while NSMB2 is indeed as solid a platformer as anything the mustachio'ed plumber has appeared in, it's also the one with the least amount of new ideas.
You can be sure you'll be hearing that trademark chime that signals a coin pick up so much, you'll soon become completely desensitized to it if you aren't already. Mario can acquire a powerup that turns him golden and makes everything he shoots fireballs at into coins. He'll hit special rings that will turn enemies into gold. The little gold ovals fall from the sky, jump out of enemies, and constantly appear out of nowhere. They're everywhere. Of course, the gameplay itself is the same. Mario runs and hits things with one button, and jumps and flies with another. He can still make a second leap off of walls, and ground pound enemies by bashing into them from the air.
While each level has plenty of platforming goodness, they aren't particularly challenging, and yet again, there is nothing here you haven't seen before, from the ghost houses, to the Toad shops, to the types of levels themselves - desert, snow, water, etc. Of course, for completionists, there is plenty of hidden stuff to try to find and sift through. There are all sorts of hidden entrances throughout levels, or places only accessible using a certain powerup. This is likely the biggest hook the game has, because it's this stuff that the hardcore players who love a challenge will seek. For everyone else, though, the game, as tight as it feels, ends up feeling somewhat empty.
One addition to the game over the original NSMB thanks to Streetpass is Coin Rush. Here, players are given a single life and three random levels from the story - and I use that term very loosely - to play through. Each stage has a time limit, and the objective is to gather as many coins as possible. Once the three stages are complete, you can choose to save your coin total, and any other NSMB2 owners you pass on the street can then try to beat your total on the same three levels. Despite clearly being the most obvious new feature to the Mario canon, Coin Rush seems like it's also really only for the most hardcore players, and even then, it's nothing that's going to be talked about in a decade's time, like features found in previous, revolutionary games like Super Mario 64. Despite the nitpickings, there is still much to like about NSMB2. The quick levels and general pick-up-and-play feel of the game is tailor-made for a handheld title where people may have to end their play session quickly when their subway stop comes from out of nowhere.
New Super Mario Bros. 2 is certain to hook series diehards and casual gamers alike, but despite a six year hiatus between the sequel and its predecessor, there's almost nothing new here. In the annals of the storied Super Mario Bros. history, this game will be little more than a blip. Sure, it's in tough company, but that's no excuse for resting on one's laurels.
New Super Mario Bros. 2 |
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About G4 in Canada
G4 Canada (formerly TechTV Canada) launched in September 2001. G4 is the one and only television station that is plugged into every dimension of games, gear, gadgets and gigabytes. Owned Rogers Media Inc., the channel airs more than 24 original series. G4 is available on digital cable and satellite. For more information, see www.g4tv.ca.
