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Devil May Cry is definitive once again
Mar 19, 2015
By Daniel Barron - G4 Canada
DmC: Devil May Cry Definitive Edition proves that the original game, released back at the beginning of 2013, is like a fine wine and is only getting better with age. That being said, the only alcohol-related images this current-gen remake conjured in my mind while playing it was that of frat boys doing keg stands and downing funnels at an all-night party.
Neither the Playstation 4 nor the Xbox One is a stranger to remakes from last-gen systems. While many of them are nothing more than hastily-slapped-together cash grabs, DmC: Devil May Cry Definitive Edition (which we'll simply refer to as DmC: DE from here on in) is anything but.
For the uninitiated, DmC: Devil May Cry acted as a reboot for the series. With developer Ninja Theory now at the helm, the game was a critical success, despite initial backlash over the look of series protagonist Dante.
The game takes Dante on a quest to destroy a demon who has enslaved the entire human race, without the human race actually realizing it. There's all sorts of social commentary peppered into the script (if you've seen the movie "They Live," you'll have a good idea what to expect), but it never gets in the way of the action. In fact, it legitimately manages to improve everything.
DmC: DE takes that same story and adds 1080p visuals, while running the game at 60 FPS. The latter feature is a wonderful addition for this game in particular, as Devil May Cry is a straight-up balls-to-the-wall action game that's all about chaining together wicked combos, and doing that is a lot easier when you don't need to worry about slowdown.
Anyone with even a passing interest in action games who hasn't already played DmC: DE should waste no time in buying it. The original game may be two years old, but I'm at a loss to think of a game that's come out since then that's as fun or as outright loco as DmC: DE.
For those who have already played the original game, there's still a lot of additional stuff here, mostly in the form of additional difficulties. Some of the modes are as creative as they are challenging. Must Style mode, for instance, only sees enemies take damage after the player has chained together a "style" rank that reaches S.
Players earn style ranks during every enemy wave, with D being the most basic and SSS being the best. That means that every time a hit connects while your chain is at A, B, C, or D, the enemy won't actually be taking damage. Punishing stuff, indeed.
Turbo Mode increases game speed by 20% for those players who are hopped up on Red Bulls while playing, or just enjoy really fast games.
Leaderboards were also added to DmC: DE, although as of the writing of this review, my name didn't appear on any of the active leaderboards, despite a notice that appeared after each completed level saying my results were, in fact, uploaded. My only other somewhat-significant issues with the game are the camera, which sometimes swings wildly, resulting in an unintended enemy hit or drop in a pit, and a one-time boss fight glitch which was remedied by a checkpoint restart.
In the grand scheme of things, though, those are the smallest of nitpicks. Throw in all the previously-released DLC, including the "Vergil's Downfall" campaign, and you have yourself a thoroughly fleshed-out package that proves this game has stood the test of time.
To borrow from the game itself, DmC: Devil May Cry Definitive Edition earns a SSS ranking in every facet.
DmC: Devil May Cry Definitive Edition
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