Tech News on G4'Battlefield': Fun but far-fetchedMar 24, 2010By Mark Noble - G4 Canada |
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'Battlefield Bad Company 2' is EA's answer to the wildly successful 'Call of Duty: Modern Warfare 2', which broke sales records during the all-important 2009 Christmas season. Usually such simplistic comparisons are avoided, but the writers of 'Battlefield' take numerous referential digs at 'Modern Warfare 2' and make it patently obvious this is a "me too" franchise. Like 'Modern Warfare', 'Battlefield' is anchored by a relatively brief single player campaign that took less than 10 hours to play through on normal difficulty. 'Bad Company 2' picks up where the original left off. The U.S. is embroiled in a worldwide conflict with a resurgent Russian military. The boys of 'Bad Company' are tasked to retrieve a doomsday device developed during WWII and seemingly lost in Bolivia. Why? Who knows? The plot is incomprehensible – something the game shares with 'Modern Warfare 2' – and is just a set up to the action in a various exotic locales.
'Modern Warfare 2' did a terrific job of capturing the chaotic and almost uncontrollable nature of war. Your success seemed to come with heavy does of luck at times as confusion reigned. This intensity doesn't exist in 'Bad Company 2'. In fact, the game got easier as it progressed. Strategically flanking the map with some sort of scoped weapon easily dispatched most enemies. Your companions are indestructible, so they make great distractions. At one of the later levels I watched for three minutes as my companions sat in the open and were being consistently hit by .50 caliber machine gun fire. My understanding is this would rip most humans in half. After but a few complaints, the NPG members of Bravo Company, would reload and return fire. Granted the game is stressing a lighter tone but a little more realism would have been appreciated.
Some of those gimmicks work, such as the fact the aforementioned rendered environments can be completely destroyed. Others are annoying, such as the game's frequent use of vehicles, which are more or less deathtraps. The destruction of game environments, which the game developers refer to as "tactical destruction", is a great feature. In both single player and online multiplayer, you never stay anywhere to long as any heavy weapon fire can literally bring the house down around you. Players can even die by just being in collapsing building. You have to be aware of your surroundings. So, the age old practice of "camping" with a sniper rifle can be a perilous tactic online.
In fact in one online contest, I found myself running around a tank at close range lobbing grenades and damaging my foe's vehicle. After several minutes of irritation my online adversary decided it was easier to get out of the tank and chase me down. There is a lot of replay value. That's the game's strongest suit. In particular the four-man squad-on-squad matches were terrific and intense. 'Bad Company' is designed to stress team play, and you can even choose to re-spawn anywhere on the map a squad member is still alive. Generally speaking, the squads who tend to work well as teams tend to win the matches.
Cons: 'Battlefield Bad Company 2' Rating: 8 / 10
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G4 Canada (formerly TechTV Canada) launched in September 2001. G4 is the one and only television station that is plugged into every dimension of games, gear, gadgets and gigabytes. Owned Rogers Media Inc., the channel airs more than 24 original series. G4 is available on digital cable and satellite. For more information, see www.g4tv.ca.
